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What works?
These features are the core of the platform and work pretty well/have a low risk of causing issues.
- Console Commands, Server Commands (e.g. css_mycommand)
- Chat Commands with ! and / prefixes (e.g. !mycommand)
- Fake Console Variables (commands which mimic ConVar behaviour as these have not been fully reverse engineered)
- Game Event Handlers & Firing of Events (e.g. player_death)
- Basic event value get/set (string, bool, int32, float)
- Complex event values get/set (ehandle, pawn, player controller)
- Game Tick Based Timers (e.g. repeating map timers)
- Timer Flags (REPEAT, STOP_ON_MAPCHANGE)
- Listeners (e.g. client connected, disconnected, map start etc.)
- Client Listeners (e.g. connect, disconnect, put in server)
- OnMapStart
- OnTick
- Server Information (current map, game time)
- Schema System Access (access player values like current weapon, money, location etc.)